Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+19.7
2PT Factor
+10.6
3PT Factor
+16.1
Turnover Factor
-11.6
OREB Factor
+0.5
FT Factor
+4.2
LALVSOKC
Offensive Efficiency
96
Points
139
55.1%
2P%
60.0%
47.5%
eFG%
63.2%
23.3%
3P%
45.2%
27
FTA
13
77.8%
FT%
76.9%
Pace & Advantage
20
Assists
32
14
Fast Break Pts
32
50
Pts in Paint
64
3
2nd Chance Pts
18
Possessions & Rebounds
38
Total Rebounds
50
30
Defensive Rebounds
37
8
Offensive Rebounds
13
8
Team Rebounds
7
69.8%
Defensive Reb %
82.2%
17.8%
Offensive Reb %
30.2%
18
Turnovers
10
8
Steals
12
5
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-19.3
Net Points (vs avg)
+19.7
+4.6
2PT Shooting
+10.6
-6.0
3PT Shooting
+16.1
-20.9
Turnovers
-11.6
-6.0
Off. Rebounding
+0.5
+8.9
Free Throws
+4.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: OKC (Home)
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Biggest Lead: LAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.