Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.3
2PT Factor
+2.9
3PT Factor
+11.4
Turnover Factor
-18.6
OREB Factor
+0.6
FT Factor
+5.9
NOPVSPOR
Offensive Efficiency
106
Points
118
47.5%
2P%
53.7%
50.6%
eFG%
56.5%
39.1%
3P%
39.2%
26
FTA
18
80.8%
FT%
77.8%
Pace & Advantage
25
Assists
27
19
Fast Break Pts
17
48
Pts in Paint
40
8
2nd Chance Pts
25
Possessions & Rebounds
44
Total Rebounds
45
32
Defensive Rebounds
31
12
Offensive Rebounds
14
8
Team Rebounds
9
69.6%
Defensive Reb %
72.1%
27.9%
Offensive Reb %
30.4%
19
Turnovers
16
9
Steals
11
5
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-10.2
Net Points (vs avg)
+2.3
-1.9
2PT Shooting
+2.9
+5.1
3PT Shooting
+11.4
-22.0
Turnovers
-18.6
-0.7
Off. Rebounding
+0.6
+9.3
Free Throws
+5.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: POR (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.