Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-20.8
2PT Factor
+2.9
3PT Factor
-5.2
Turnover Factor
-23.2
OREB Factor
-0.9
FT Factor
+5.6
TORVSMEM
Offensive Efficiency
128
Points
96
58.3%
2P%
53.5%
57.7%
eFG%
46.5%
37.5%
3P%
26.2%
41
FTA
26
75.6%
FT%
65.4%
Pace & Advantage
31
Assists
14
21
Fast Break Pts
5
70
Pts in Paint
46
16
2nd Chance Pts
12
Possessions & Rebounds
51
Total Rebounds
38
34
Defensive Rebounds
25
17
Offensive Rebounds
13
7
Team Rebounds
14
72.3%
Defensive Reb %
59.5%
40.5%
Offensive Reb %
27.7%
16
Turnovers
20
10
Steals
6
6
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+12.7
Net Points (vs avg)
-20.8
+8.9
2PT Shooting
+2.9
+4.3
3PT Shooting
-5.2
-18.6
Turnovers
-23.2
+5.4
Off. Rebounding
-0.9
+12.7
Free Throws
+5.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: TOR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.