Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+1.9
2PT Factor
+6.3
3PT Factor
+2.8
Turnover Factor
-15.1
OREB Factor
-3.2
FT Factor
+11.0
ORLVSDAL
Offensive Efficiency
138
Points
127
56.9%
2P%
56.6%
64.3%
eFG%
53.7%
53.8%
3P%
33.3%
37
FTA
31
81.1%
FT%
80.6%
Pace & Advantage
35
Assists
25
16
Fast Break Pts
13
54
Pts in Paint
48
8
2nd Chance Pts
15
Possessions & Rebounds
43
Total Rebounds
41
36
Defensive Rebounds
30
7
Offensive Rebounds
11
8
Team Rebounds
9
76.6%
Defensive Reb %
81.1%
18.9%
Offensive Reb %
23.4%
17
Turnovers
13
10
Steals
9
1
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+12.3
Net Points (vs avg)
+1.9
+7.2
2PT Shooting
+6.3
+15.9
3PT Shooting
+2.8
-19.7
Turnovers
-15.1
-4.5
Off. Rebounding
-3.2
+13.3
Free Throws
+11.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DAL (Home)
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Biggest Lead: ORL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.