Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+1.2
2PT Factor
+13.0
3PT Factor
-0.5
Turnover Factor
-17.4
OREB Factor
0.0
FT Factor
+6.1
NOPVSSAC
Offensive Efficiency
113
Points
117
52.0%
2P%
63.2%
56.0%
eFG%
56.7%
41.2%
3P%
30.3%
21
FTA
20
90.5%
FT%
75.0%
Pace & Advantage
24
Assists
29
26
Fast Break Pts
10
48
Pts in Paint
62
11
2nd Chance Pts
22
Possessions & Rebounds
36
Total Rebounds
46
29
Defensive Rebounds
34
7
Offensive Rebounds
12
6
Team Rebounds
9
70.7%
Defensive Reb %
82.9%
17.1%
Offensive Reb %
29.3%
13
Turnovers
15
12
Steals
7
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
0.0
Net Points (vs avg)
+1.2
+2.2
2PT Shooting
+13.0
+9.4
3PT Shooting
-0.5
-15.1
Turnovers
-17.4
-5.8
Off. Rebounding
0.0
+9.4
Free Throws
+6.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.