Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+23.7
2PT Factor
+17.1
3PT Factor
+13.2
Turnover Factor
-17.4
OREB Factor
-1.0
FT Factor
+11.7
WASVSMIA
Offensive Efficiency
136
Points
152
50.0%
2P%
68.5%
55.2%
eFG%
67.2%
42.5%
3P%
43.6%
24
FTA
34
79.2%
FT%
79.4%
Pace & Advantage
28
Assists
42
24
Fast Break Pts
36
58
Pts in Paint
74
23
2nd Chance Pts
23
Possessions & Rebounds
44
Total Rebounds
49
27
Defensive Rebounds
39
17
Offensive Rebounds
10
5
Team Rebounds
10
73.0%
Defensive Reb %
69.6%
30.4%
Offensive Reb %
27.0%
9
Turnovers
15
12
Steals
6
5
Blocks
11
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+11.5
Net Points (vs avg)
+23.7
+0.7
2PT Shooting
+17.1
+12.4
3PT Shooting
+13.2
-10.4
Turnovers
-17.4
+0.7
Off. Rebounding
-1.0
+8.2
Free Throws
+11.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.