Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.1
2PT Factor
+15.5
3PT Factor
-1.7
Turnover Factor
-20.9
OREB Factor
+1.3
FT Factor
+5.8
TORVSBOS
Offensive Efficiency
101
Points
115
50.0%
2P%
65.0%
52.4%
eFG%
58.0%
40.0%
3P%
28.6%
18
FTA
16
72.2%
FT%
81.2%
Pace & Advantage
31
Assists
25
16
Fast Break Pts
15
58
Pts in Paint
76
9
2nd Chance Pts
16
Possessions & Rebounds
31
Total Rebounds
44
25
Defensive Rebounds
32
6
Offensive Rebounds
12
11
Team Rebounds
7
67.6%
Defensive Reb %
84.2%
15.8%
Offensive Reb %
32.4%
15
Turnovers
18
6
Steals
10
4
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-12.8
Net Points (vs avg)
+0.1
+0.6
2PT Shooting
+15.5
+4.9
3PT Shooting
-1.7
-17.4
Turnovers
-20.9
-6.0
Off. Rebounding
+1.3
+5.0
Free Throws
+5.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: TOR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.