Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+9.0
2PT Factor
+7.1
3PT Factor
+7.1
Turnover Factor
-12.8
OREB Factor
-2.0
FT Factor
+9.5
WASVSBKN
Offensive Efficiency
115
Points
121
64.8%
2P%
58.3%
61.4%
eFG%
57.4%
36.0%
3P%
37.5%
28
FTA
23
64.3%
FT%
87.0%
Pace & Advantage
20
Assists
29
13
Fast Break Pts
21
58
Pts in Paint
56
17
2nd Chance Pts
16
Possessions & Rebounds
41
Total Rebounds
35
30
Defensive Rebounds
25
11
Offensive Rebounds
10
10
Team Rebounds
7
75.0%
Defensive Reb %
69.4%
30.6%
Offensive Reb %
25.0%
23
Turnovers
11
9
Steals
11
3
Blocks
9
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.2
Net Points (vs avg)
+9.0
+13.8
2PT Shooting
+7.1
+3.4
3PT Shooting
+7.1
-26.7
Turnovers
-12.8
+0.5
Off. Rebounding
-2.0
+5.7
Free Throws
+9.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.