Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+13.4
2PT Factor
+14.6
3PT Factor
+16.3
Turnover Factor
-23.2
OREB Factor
+1.2
FT Factor
+4.5
MEMVSMIL
Offensive Efficiency
115
Points
131
45.7%
2P%
66.7%
50.5%
eFG%
69.9%
37.0%
3P%
50.0%
28
FTA
24
78.6%
FT%
62.5%
Pace & Advantage
25
Assists
30
15
Fast Break Pts
7
36
Pts in Paint
58
26
2nd Chance Pts
23
Possessions & Rebounds
38
Total Rebounds
44
23
Defensive Rebounds
33
15
Offensive Rebounds
11
8
Team Rebounds
12
67.6%
Defensive Reb %
68.8%
31.2%
Offensive Reb %
32.4%
14
Turnovers
20
13
Steals
11
1
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-1.1
Net Points (vs avg)
+13.4
-2.9
2PT Shooting
+14.6
+7.5
3PT Shooting
+16.3
-16.2
Turnovers
-23.2
+1.1
Off. Rebounding
+1.2
+9.4
Free Throws
+4.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIL (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.