Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-12.9
2PT Factor
-2.0
3PT Factor
+1.2
Turnover Factor
-17.4
OREB Factor
-6.6
FT Factor
+11.9
ORLVSNOP
Offensive Efficiency
112
Points
108
55.0%
2P%
47.2%
46.8%
eFG%
47.6%
21.2%
3P%
32.3%
36
FTA
36
69.4%
FT%
77.8%
Pace & Advantage
27
Assists
18
15
Fast Break Pts
13
48
Pts in Paint
50
24
2nd Chance Pts
5
Possessions & Rebounds
57
Total Rebounds
47
41
Defensive Rebounds
38
16
Offensive Rebounds
9
11
Team Rebounds
6
82.0%
Defensive Reb %
70.4%
29.6%
Offensive Reb %
18.0%
13
Turnovers
15
6
Steals
7
5
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-8.7
Net Points (vs avg)
-12.9
+5.6
2PT Shooting
-2.0
-8.4
3PT Shooting
+1.2
-15.1
Turnovers
-17.4
+0.2
Off. Rebounding
-6.6
+9.1
Free Throws
+11.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: ORL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.