Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+23.1
2PT Factor
+11.3
3PT Factor
+26.9
Turnover Factor
-18.6
OREB Factor
-3.3
FT Factor
+6.7
UTAVSOKC
Offensive Efficiency
111
Points
146
47.5%
2P%
63.8%
50.0%
eFG%
71.7%
35.9%
3P%
53.3%
15
FTA
16
73.3%
FT%
87.5%
Pace & Advantage
29
Assists
40
21
Fast Break Pts
16
46
Pts in Paint
46
21
2nd Chance Pts
8
Possessions & Rebounds
43
Total Rebounds
46
29
Defensive Rebounds
38
14
Offensive Rebounds
8
7
Team Rebounds
5
78.4%
Defensive Reb %
73.1%
26.9%
Offensive Reb %
21.6%
16
Turnovers
16
11
Steals
8
3
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-12.3
Net Points (vs avg)
+23.1
-1.9
2PT Shooting
+11.3
+5.3
3PT Shooting
+26.9
-18.6
Turnovers
-18.6
-1.4
Off. Rebounding
-3.3
+4.3
Free Throws
+6.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: OKC (Home)
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Biggest Lead: UTA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.