Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.1
2PT Factor
+16.3
3PT Factor
-2.3
Turnover Factor
-23.2
OREB Factor
+0.7
FT Factor
+1.4
LACVSSAC
Offensive Efficiency
138
Points
109
56.9%
2P%
67.9%
64.1%
eFG%
58.2%
48.8%
3P%
28.1%
21
FTA
20
95.2%
FT%
50.0%
Pace & Advantage
30
Assists
25
21
Fast Break Pts
12
46
Pts in Paint
62
15
2nd Chance Pts
16
Possessions & Rebounds
37
Total Rebounds
42
27
Defensive Rebounds
30
10
Offensive Rebounds
12
8
Team Rebounds
8
69.2%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
30.8%
15
Turnovers
20
15
Steals
9
1
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+16.8
Net Points (vs avg)
-7.1
+6.3
2PT Shooting
+16.3
+19.6
3PT Shooting
-2.3
-17.4
Turnovers
-23.2
-2.0
Off. Rebounding
+0.7
+10.3
Free Throws
+1.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: LAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.