Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+6.8
2PT Factor
+10.4
3PT Factor
+4.4
Turnover Factor
-11.6
OREB Factor
-5.3
FT Factor
+8.9
HOUVSGSW
Offensive Efficiency
117
Points
116
60.8%
2P%
63.6%
63.1%
eFG%
58.3%
44.8%
3P%
35.0%
19
FTA
20
84.2%
FT%
90.0%
Pace & Advantage
30
Assists
34
8
Fast Break Pts
8
54
Pts in Paint
52
9
2nd Chance Pts
14
Possessions & Rebounds
38
Total Rebounds
31
30
Defensive Rebounds
25
8
Offensive Rebounds
6
6
Team Rebounds
9
83.3%
Defensive Reb %
75.8%
24.2%
Offensive Reb %
16.7%
14
Turnovers
10
4
Steals
7
7
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+9.7
Net Points (vs avg)
+6.8
+9.6
2PT Shooting
+10.4
+10.8
3PT Shooting
+4.4
-16.2
Turnovers
-11.6
-1.9
Off. Rebounding
-5.3
+7.4
Free Throws
+8.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: GSW (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.