Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.1
2PT Factor
+4.7
3PT Factor
+7.9
Turnover Factor
-17.4
OREB Factor
-4.3
FT Factor
+12.1
DETVSORL
Offensive Efficiency
107
Points
123
58.2%
2P%
54.5%
55.3%
eFG%
57.4%
33.3%
3P%
42.3%
19
FTA
40
68.4%
FT%
75.0%
Pace & Advantage
32
Assists
28
16
Fast Break Pts
23
58
Pts in Paint
52
15
2nd Chance Pts
8
Possessions & Rebounds
35
Total Rebounds
35
27
Defensive Rebounds
29
8
Offensive Rebounds
6
11
Team Rebounds
20
81.8%
Defensive Reb %
78.4%
21.6%
Offensive Reb %
18.2%
21
Turnovers
15
10
Steals
16
7
Blocks
9
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-13.0
Net Points (vs avg)
+3.1
+8.0
2PT Shooting
+4.7
+2.0
3PT Shooting
+7.9
-24.4
Turnovers
-17.4
-3.3
Off. Rebounding
-4.3
+4.6
Free Throws
+12.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ORL (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.