Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+1.4
2PT Factor
+8.0
3PT Factor
+3.0
Turnover Factor
-12.8
OREB Factor
-3.2
FT Factor
+6.2
PHIVSSAS
Offensive Efficiency
102
Points
115
42.1%
2P%
57.9%
43.8%
eFG%
55.6%
31.2%
3P%
34.4%
29
FTA
22
82.8%
FT%
72.7%
Pace & Advantage
17
Assists
31
11
Fast Break Pts
22
38
Pts in Paint
58
18
2nd Chance Pts
7
Possessions & Rebounds
48
Total Rebounds
47
31
Defensive Rebounds
38
17
Offensive Rebounds
9
6
Team Rebounds
10
77.5%
Defensive Reb %
69.1%
30.9%
Offensive Reb %
22.5%
12
Turnovers
11
7
Steals
8
5
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-8.5
Net Points (vs avg)
+1.4
-6.9
2PT Shooting
+8.0
+0.4
3PT Shooting
+3.0
-13.9
Turnovers
-12.8
+1.0
Off. Rebounding
-3.2
+10.9
Free Throws
+6.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
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Biggest Lead: PHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.