Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-27.9
2PT Factor
+3.8
3PT Factor
-1.9
Turnover Factor
-25.5
OREB Factor
-8.1
FT Factor
+3.8
CHIVSWAS
Offensive Efficiency
129
Points
98
63.3%
2P%
54.2%
56.9%
eFG%
49.4%
33.3%
3P%
28.9%
27
FTA
21
81.5%
FT%
61.9%
Pace & Advantage
35
Assists
22
31
Fast Break Pts
14
56
Pts in Paint
44
15
2nd Chance Pts
7
Possessions & Rebounds
52
Total Rebounds
46
43
Defensive Rebounds
38
9
Offensive Rebounds
8
5
Team Rebounds
10
84.3%
Defensive Reb %
80.9%
19.1%
Offensive Reb %
15.7%
13
Turnovers
22
14
Steals
8
7
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+3.5
Net Points (vs avg)
-27.9
+11.3
2PT Shooting
+3.8
+3.0
3PT Shooting
-1.9
-15.1
Turnovers
-25.5
-5.5
Off. Rebounding
-8.1
+9.8
Free Throws
+3.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: CHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.