Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+7.2
2PT Factor
+6.3
3PT Factor
+10.8
Turnover Factor
-16.2
OREB Factor
+1.8
FT Factor
+4.6
CHAVSBOS
Offensive Efficiency
102
Points
113
56.4%
2P%
57.8%
52.3%
eFG%
59.2%
32.7%
3P%
40.5%
13
FTA
12
76.9%
FT%
83.3%
Pace & Advantage
24
Assists
22
13
Fast Break Pts
16
32
Pts in Paint
44
15
2nd Chance Pts
23
Possessions & Rebounds
40
Total Rebounds
45
26
Defensive Rebounds
32
14
Offensive Rebounds
13
6
Team Rebounds
8
66.7%
Defensive Reb %
69.6%
30.4%
Offensive Reb %
33.3%
13
Turnovers
14
5
Steals
6
3
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.4
Net Points (vs avg)
+7.2
+4.5
2PT Shooting
+6.3
+2.4
3PT Shooting
+10.8
-15.1
Turnovers
-16.2
+0.6
Off. Rebounding
+1.8
+4.2
Free Throws
+4.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: CHA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.