Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-12.9
2PT Factor
-0.3
3PT Factor
+2.6
Turnover Factor
-16.2
OREB Factor
-9.4
FT Factor
+10.5
MILVSBKN
Offensive Efficiency
90
Points
96
55.6%
2P%
49.0%
52.5%
eFG%
50.0%
33.3%
3P%
34.6%
8
FTA
23
62.5%
FT%
91.3%
Pace & Advantage
25
Assists
18
7
Fast Break Pts
8
36
Pts in Paint
46
10
2nd Chance Pts
2
Possessions & Rebounds
44
Total Rebounds
32
35
Defensive Rebounds
29
9
Offensive Rebounds
3
8
Team Rebounds
10
92.1%
Defensive Reb %
76.3%
23.7%
Offensive Reb %
7.9%
20
Turnovers
14
6
Steals
11
7
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-17.5
Net Points (vs avg)
-12.9
+3.7
2PT Shooting
-0.3
+3.0
3PT Shooting
+2.6
-23.2
Turnovers
-16.2
-2.5
Off. Rebounding
-9.4
+1.5
Free Throws
+10.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: MIL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.