Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.9
2PT Factor
+3.2
3PT Factor
+9.0
Turnover Factor
-13.9
OREB Factor
+0.7
FT Factor
+3.9
MIAVSTOR
Offensive Efficiency
95
Points
121
44.7%
2P%
52.1%
42.9%
eFG%
55.6%
27.3%
3P%
42.9%
19
FTA
16
89.5%
FT%
68.8%
Pace & Advantage
26
Assists
34
15
Fast Break Pts
18
34
Pts in Paint
70
6
2nd Chance Pts
23
Possessions & Rebounds
44
Total Rebounds
56
34
Defensive Rebounds
41
10
Offensive Rebounds
15
9
Team Rebounds
6
69.4%
Defensive Reb %
80.4%
19.6%
Offensive Reb %
30.6%
15
Turnovers
12
3
Steals
9
3
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-22.6
Net Points (vs avg)
+2.9
-3.7
2PT Shooting
+3.2
-4.2
3PT Shooting
+9.0
-17.4
Turnovers
-13.9
-5.7
Off. Rebounding
+0.7
+8.3
Free Throws
+3.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: MIA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.