Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.2
2PT Factor
+4.6
3PT Factor
+2.6
Turnover Factor
-26.7
OREB Factor
-5.8
FT Factor
+11.0
MINVSIND
Offensive Efficiency
124
Points
104
60.4%
2P%
55.3%
61.2%
eFG%
54.1%
41.5%
3P%
34.6%
16
FTA
31
93.8%
FT%
80.6%
Pace & Advantage
27
Assists
24
13
Fast Break Pts
21
54
Pts in Paint
50
12
2nd Chance Pts
6
Possessions & Rebounds
39
Total Rebounds
34
29
Defensive Rebounds
29
10
Offensive Rebounds
5
8
Team Rebounds
8
85.3%
Defensive Reb %
74.4%
25.6%
Offensive Reb %
14.7%
20
Turnovers
23
16
Steals
11
4
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+3.2
Net Points (vs avg)
-14.2
+8.8
2PT Shooting
+4.6
+11.6
3PT Shooting
+2.6
-23.2
Turnovers
-26.7
-1.7
Off. Rebounding
-5.8
+7.6
Free Throws
+11.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: IND (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.