Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+15.8
2PT Factor
+19.0
3PT Factor
+9.4
Turnover Factor
-19.7
OREB Factor
-2.3
FT Factor
+9.5
UTAVSNOP
Offensive Efficiency
137
Points
156
59.7%
2P%
65.3%
55.8%
eFG%
64.2%
31.2%
3P%
41.2%
24
FTA
23
87.5%
FT%
87.0%
Pace & Advantage
38
Assists
32
22
Fast Break Pts
44
78
Pts in Paint
90
12
2nd Chance Pts
10
Possessions & Rebounds
41
Total Rebounds
48
31
Defensive Rebounds
38
10
Offensive Rebounds
10
10
Team Rebounds
4
75.6%
Defensive Reb %
79.2%
20.8%
Offensive Reb %
24.4%
16
Turnovers
17
12
Steals
15
1
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-0.5
Net Points (vs avg)
+15.8
+12.3
2PT Shooting
+19.0
+0.4
3PT Shooting
+9.4
-18.6
Turnovers
-19.7
-4.7
Off. Rebounding
-2.3
+10.1
Free Throws
+9.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: UTA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.