Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-22.3
2PT Factor
-0.4
3PT Factor
+2.6
Turnover Factor
-19.7
OREB Factor
-5.7
FT Factor
+0.8
OKCVSLAL
Offensive Efficiency
123
Points
87
50.0%
2P%
48.9%
62.4%
eFG%
50.0%
51.2%
3P%
34.6%
14
FTA
31
85.7%
FT%
45.2%
Pace & Advantage
29
Assists
26
13
Fast Break Pts
15
40
Pts in Paint
34
10
2nd Chance Pts
6
Possessions & Rebounds
46
Total Rebounds
38
36
Defensive Rebounds
30
10
Offensive Rebounds
8
6
Team Rebounds
15
81.8%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
18.2%
12
Turnovers
17
15
Steals
7
2
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+12.5
Net Points (vs avg)
-22.3
+0.5
2PT Shooting
-0.4
+22.2
3PT Shooting
+2.6
-13.9
Turnovers
-19.7
-2.0
Off. Rebounding
-5.7
+5.6
Free Throws
+0.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
--
Biggest Lead: OKC (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.