Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-9.5
2PT Factor
+5.4
3PT Factor
-6.8
Turnover Factor
-22.0
OREB Factor
-2.3
FT Factor
+16.3
HOUVSPHX
Offensive Efficiency
119
Points
105
50.0%
2P%
56.8%
52.0%
eFG%
47.3%
36.8%
3P%
22.6%
16
FTA
39
93.8%
FT%
87.2%
Pace & Advantage
26
Assists
15
11
Fast Break Pts
14
54
Pts in Paint
44
37
2nd Chance Pts
17
Possessions & Rebounds
55
Total Rebounds
34
31
Defensive Rebounds
24
24
Offensive Rebounds
10
9
Team Rebounds
7
75.6%
Defensive Reb %
50.0%
50.0%
Offensive Reb %
24.4%
19
Turnovers
19
8
Steals
10
3
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+3.8
Net Points (vs avg)
-9.5
+0.6
2PT Shooting
+5.4
+6.1
3PT Shooting
-6.8
-22.0
Turnovers
-22.0
+11.5
Off. Rebounding
-2.3
+7.6
Free Throws
+16.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHX (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.