Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+4.4
2PT Factor
+3.0
3PT Factor
+4.9
Turnover Factor
-12.8
OREB Factor
-3.0
FT Factor
+12.2
ATLVSCLE
Offensive Efficiency
116
Points
122
54.7%
2P%
52.7%
54.1%
eFG%
53.4%
35.3%
3P%
36.4%
15
FTA
35
66.7%
FT%
80.0%
Pace & Advantage
23
Assists
22
11
Fast Break Pts
11
50
Pts in Paint
52
7
2nd Chance Pts
13
Possessions & Rebounds
43
Total Rebounds
47
33
Defensive Rebounds
37
10
Offensive Rebounds
10
13
Team Rebounds
7
76.7%
Defensive Reb %
78.7%
21.3%
Offensive Reb %
23.3%
13
Turnovers
11
8
Steals
6
6
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.4
Net Points (vs avg)
+4.4
+5.6
2PT Shooting
+3.0
+4.0
3PT Shooting
+4.9
-15.1
Turnovers
-12.8
-4.4
Off. Rebounding
-3.0
+3.4
Free Throws
+12.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: ATL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.