Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-29.5
2PT Factor
+0.6
3PT Factor
-9.9
Turnover Factor
-11.6
OREB Factor
-12.3
FT Factor
+3.7
INDVSBKN
Offensive Efficiency
123
Points
94
64.2%
2P%
50.0%
56.1%
eFG%
42.7%
25.8%
3P%
21.1%
18
FTA
19
72.2%
FT%
63.2%
Pace & Advantage
43
Assists
20
36
Fast Break Pts
6
80
Pts in Paint
56
11
2nd Chance Pts
7
Possessions & Rebounds
66
Total Rebounds
43
53
Defensive Rebounds
36
13
Offensive Rebounds
7
2
Team Rebounds
8
88.3%
Defensive Reb %
73.5%
26.5%
Offensive Reb %
11.7%
12
Turnovers
10
4
Steals
2
5
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.8
Net Points (vs avg)
-29.5
+16.4
2PT Shooting
+0.6
-4.1
3PT Shooting
-9.9
-13.9
Turnovers
-11.6
-1.6
Off. Rebounding
-12.3
+5.0
Free Throws
+3.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.