Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-1.2
2PT Factor
+11.3
3PT Factor
-0.7
Turnover Factor
-22.0
OREB Factor
+3.8
FT Factor
+6.4
LALVSGSW
Offensive Efficiency
119
Points
103
64.7%
2P%
62.7%
71.2%
eFG%
56.2%
55.2%
3P%
30.0%
8
FTA
12
62.5%
FT%
100.0%
Pace & Advantage
37
Assists
24
18
Fast Break Pts
8
48
Pts in Paint
54
10
2nd Chance Pts
18
Possessions & Rebounds
33
Total Rebounds
38
25
Defensive Rebounds
23
8
Offensive Rebounds
15
3
Team Rebounds
2
62.5%
Defensive Reb %
74.2%
25.8%
Offensive Reb %
37.5%
19
Turnovers
19
14
Steals
8
3
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+9.9
Net Points (vs avg)
-1.2
+13.0
2PT Shooting
+11.3
+18.8
3PT Shooting
-0.7
-22.0
Turnovers
-22.0
-1.3
Off. Rebounding
+3.8
+1.5
Free Throws
+6.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: GSW (Home)
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Biggest Lead: LAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.