Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-2.2
2PT Factor
+3.1
3PT Factor
+11.8
Turnover Factor
-16.2
OREB Factor
-5.6
FT Factor
+4.7
MIAVSWAS
Offensive Efficiency
140
Points
117
64.4%
2P%
52.5%
72.0%
eFG%
57.6%
54.1%
3P%
45.2%
26
FTA
14
84.6%
FT%
78.6%
Pace & Advantage
37
Assists
26
24
Fast Break Pts
9
58
Pts in Paint
50
19
2nd Chance Pts
10
Possessions & Rebounds
40
Total Rebounds
27
31
Defensive Rebounds
21
9
Offensive Rebounds
6
12
Team Rebounds
8
83.8%
Defensive Reb %
70.0%
30.0%
Offensive Reb %
16.2%
19
Turnovers
14
8
Steals
11
1
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+22.5
Net Points (vs avg)
-2.2
+11.2
2PT Shooting
+3.1
+22.9
3PT Shooting
+11.8
-22.0
Turnovers
-16.2
+0.2
Off. Rebounding
-5.6
+10.2
Free Throws
+4.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: MIA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.