Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-27.1
2PT Factor
+0.4
3PT Factor
-3.8
Turnover Factor
-24.4
OREB Factor
-6.1
FT Factor
+6.7
PHIVSIND
Offensive Efficiency
105
Points
94
49.3%
2P%
50.0%
42.8%
eFG%
45.5%
17.2%
3P%
28.0%
19
FTA
16
84.2%
FT%
87.5%
Pace & Advantage
17
Assists
25
6
Fast Break Pts
12
64
Pts in Paint
28
18
2nd Chance Pts
10
Possessions & Rebounds
58
Total Rebounds
52
42
Defensive Rebounds
42
16
Offensive Rebounds
10
4
Team Rebounds
9
80.8%
Defensive Reb %
72.4%
27.6%
Offensive Reb %
19.2%
8
Turnovers
21
13
Steals
6
2
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-13.6
Net Points (vs avg)
-27.1
-0.1
2PT Shooting
+0.4
-10.5
3PT Shooting
-3.8
-9.3
Turnovers
-24.4
-1.2
Off. Rebounding
-6.1
+7.4
Free Throws
+6.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: IND (Home)
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Biggest Lead: PHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.