Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+6.1
2PT Factor
+18.7
3PT Factor
-4.1
Turnover Factor
-13.9
OREB Factor
-4.4
FT Factor
+9.8
TORVSNYK
Offensive Efficiency
95
Points
112
54.2%
2P%
75.0%
56.2%
eFG%
60.0%
40.0%
3P%
25.8%
20
FTA
27
65.0%
FT%
81.5%
Pace & Advantage
24
Assists
24
9
Fast Break Pts
11
40
Pts in Paint
58
8
2nd Chance Pts
9
Possessions & Rebounds
32
Total Rebounds
37
25
Defensive Rebounds
32
7
Offensive Rebounds
5
8
Team Rebounds
6
83.3%
Defensive Reb %
82.1%
17.9%
Offensive Reb %
16.7%
18
Turnovers
12
7
Steals
10
0
Blocks
0
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-11.9
Net Points (vs avg)
+6.1
+3.8
2PT Shooting
+18.7
+6.1
3PT Shooting
-4.1
-20.9
Turnovers
-13.9
-5.1
Off. Rebounding
-4.4
+4.2
Free Throws
+9.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NYK (Home)
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Biggest Lead: TOR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.