Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-19.6
2PT Factor
+7.1
3PT Factor
-5.4
Turnover Factor
-23.2
OREB Factor
-3.7
FT Factor
+5.6
ORLVSCHI
Offensive Efficiency
127
Points
103
63.2%
2P%
58.3%
59.0%
eFG%
49.4%
35.1%
3P%
25.6%
24
FTA
26
66.7%
FT%
65.4%
Pace & Advantage
33
Assists
25
20
Fast Break Pts
14
68
Pts in Paint
54
19
2nd Chance Pts
14
Possessions & Rebounds
47
Total Rebounds
42
35
Defensive Rebounds
32
12
Offensive Rebounds
10
11
Team Rebounds
12
77.8%
Defensive Reb %
72.7%
27.3%
Offensive Reb %
22.2%
15
Turnovers
20
12
Steals
10
6
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+4.3
Net Points (vs avg)
-19.6
+13.0
2PT Shooting
+7.1
+4.2
3PT Shooting
-5.4
-17.4
Turnovers
-23.2
-1.0
Off. Rebounding
-3.7
+5.4
Free Throws
+5.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
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Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHI (Home)
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Biggest Lead: ORL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.