Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+13.5
2PT Factor
+7.8
3PT Factor
+24.5
Turnover Factor
-19.7
OREB Factor
-3.0
FT Factor
+3.9
BKNVSMIL
Offensive Efficiency
108
Points
125
51.3%
2P%
63.6%
56.0%
eFG%
70.4%
40.0%
3P%
50.0%
16
FTA
16
87.5%
FT%
68.8%
Pace & Advantage
28
Assists
36
13
Fast Break Pts
23
30
Pts in Paint
38
18
2nd Chance Pts
11
Possessions & Rebounds
37
Total Rebounds
44
28
Defensive Rebounds
36
9
Offensive Rebounds
8
6
Team Rebounds
5
77.8%
Defensive Reb %
80.0%
20.0%
Offensive Reb %
22.2%
11
Turnovers
17
7
Steals
5
2
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.3
Net Points (vs avg)
+13.5
+1.2
2PT Shooting
+7.8
+11.0
3PT Shooting
+24.5
-12.8
Turnovers
-19.7
-4.9
Off. Rebounding
-3.0
+6.7
Free Throws
+3.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIL (Home)
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Biggest Lead: BKN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.