Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+24.9
2PT Factor
+12.2
3PT Factor
+8.3
Turnover Factor
-12.8
OREB Factor
+3.5
FT Factor
+13.5
DALVSSAS
Offensive Efficiency
120
Points
139
51.7%
2P%
61.7%
53.6%
eFG%
61.4%
37.5%
3P%
40.6%
19
FTA
27
78.9%
FT%
96.3%
Pace & Advantage
26
Assists
30
12
Fast Break Pts
8
42
Pts in Paint
72
14
2nd Chance Pts
18
Possessions & Rebounds
35
Total Rebounds
48
21
Defensive Rebounds
35
14
Offensive Rebounds
13
7
Team Rebounds
10
61.8%
Defensive Reb %
71.4%
28.6%
Offensive Reb %
38.2%
7
Turnovers
11
7
Steals
4
6
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+7.3
Net Points (vs avg)
+24.9
+2.2
2PT Shooting
+12.2
+7.1
3PT Shooting
+8.3
-8.1
Turnovers
-12.8
-0.4
Off. Rebounding
+3.5
+6.5
Free Throws
+13.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.