Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+7.5
2PT Factor
+16.5
3PT Factor
+11.2
Turnover Factor
-18.6
OREB Factor
-2.4
FT Factor
+0.7
MEMVSUTA
Offensive Efficiency
101
Points
147
52.6%
2P%
62.7%
42.7%
eFG%
63.2%
21.2%
3P%
42.9%
9
FTA
17
88.9%
FT%
47.1%
Pace & Advantage
27
Assists
43
21
Fast Break Pts
45
54
Pts in Paint
86
15
2nd Chance Pts
21
Possessions & Rebounds
47
Total Rebounds
64
36
Defensive Rebounds
52
11
Offensive Rebounds
12
8
Team Rebounds
9
75.0%
Defensive Reb %
82.5%
17.5%
Offensive Reb %
25.0%
20
Turnovers
16
10
Steals
16
2
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-38.3
Net Points (vs avg)
+7.5
+3.1
2PT Shooting
+16.5
-13.4
3PT Shooting
+11.2
-23.2
Turnovers
-18.6
-8.6
Off. Rebounding
-2.4
+3.9
Free Throws
+0.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: UTA (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.