Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+6.3
2PT Factor
+2.9
3PT Factor
+9.1
Turnover Factor
-18.6
OREB Factor
+2.9
FT Factor
+9.9
GSWVSSAC
Offensive Efficiency
118
Points
124
55.6%
2P%
53.3%
56.8%
eFG%
55.6%
38.9%
3P%
38.6%
28
FTA
34
92.9%
FT%
73.5%
Pace & Advantage
30
Assists
25
12
Fast Break Pts
12
44
Pts in Paint
42
11
2nd Chance Pts
21
Possessions & Rebounds
36
Total Rebounds
49
30
Defensive Rebounds
33
6
Offensive Rebounds
16
7
Team Rebounds
9
65.2%
Defensive Reb %
84.6%
15.4%
Offensive Reb %
34.8%
16
Turnovers
16
12
Steals
10
4
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+0.6
Net Points (vs avg)
+6.3
+4.6
2PT Shooting
+2.9
+7.7
3PT Shooting
+9.1
-18.6
Turnovers
-18.6
-6.3
Off. Rebounding
+2.9
+13.1
Free Throws
+9.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.