Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-11.9
2PT Factor
+3.8
3PT Factor
-1.9
Turnover Factor
-16.2
OREB Factor
-1.7
FT Factor
+4.1
NYKVSTOR
Offensive Efficiency
117
Points
101
57.8%
2P%
53.8%
62.5%
eFG%
49.4%
45.7%
3P%
28.9%
28
FTA
18
60.7%
FT%
66.7%
Pace & Advantage
19
Assists
28
16
Fast Break Pts
19
42
Pts in Paint
44
25
2nd Chance Pts
21
Possessions & Rebounds
48
Total Rebounds
37
34
Defensive Rebounds
25
14
Offensive Rebounds
12
9
Team Rebounds
13
73.9%
Defensive Reb %
64.1%
35.9%
Offensive Reb %
26.1%
14
Turnovers
14
9
Steals
9
7
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+11.6
Net Points (vs avg)
-11.9
+6.3
2PT Shooting
+3.8
+13.9
3PT Shooting
-1.9
-16.2
Turnovers
-16.2
+3.0
Off. Rebounding
-1.7
+4.8
Free Throws
+4.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: NYK (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.