Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+1.0
2PT Factor
+3.8
3PT Factor
+12.2
Turnover Factor
-12.8
OREB Factor
-9.0
FT Factor
+6.7
SASVSLAL
Offensive Efficiency
132
Points
119
54.2%
2P%
54.0%
59.9%
eFG%
58.6%
44.7%
3P%
43.2%
36
FTA
23
80.6%
FT%
73.9%
Pace & Advantage
25
Assists
27
27
Fast Break Pts
21
46
Pts in Paint
52
11
2nd Chance Pts
2
Possessions & Rebounds
50
Total Rebounds
43
41
Defensive Rebounds
37
9
Offensive Rebounds
6
7
Team Rebounds
2
87.2%
Defensive Reb %
80.4%
19.6%
Offensive Reb %
12.8%
12
Turnovers
11
9
Steals
4
3
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+11.5
Net Points (vs avg)
+1.0
+3.8
2PT Shooting
+3.8
+14.1
3PT Shooting
+12.2
-13.9
Turnovers
-12.8
-5.2
Off. Rebounding
-9.0
+12.8
Free Throws
+6.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.