Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 12; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+5.4
2PT Factor
+15.5
3PT Factor
+5.5
Turnover Factor
-18.6
OREB Factor
-5.8
FT Factor
+8.7
MINVSDEN
Offensive Efficiency
113
Points
125
54.7%
2P%
66.7%
58.0%
eFG%
63.3%
42.9%
3P%
37.9%
23
FTA
25
82.6%
FT%
80.0%
Pace & Advantage
26
Assists
35
13
Fast Break Pts
23
50
Pts in Paint
62
19
2nd Chance Pts
12
Possessions & Rebounds
38
Total Rebounds
29
29
Defensive Rebounds
24
9
Offensive Rebounds
5
10
Team Rebounds
9
85.3%
Defensive Reb %
72.7%
27.3%
Offensive Reb %
14.7%
25
Turnovers
16
6
Steals
16
2
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-7.5
Net Points (vs avg)
+5.4
+4.7
2PT Shooting
+15.5
+9.0
3PT Shooting
+5.5
-29.0
Turnovers
-18.6
-0.8
Off. Rebounding
-5.8
+8.6
Free Throws
+8.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DEN (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.